Happy π Day!

And there you have it.

As a present, here's an illustration of Japan National Route 20 from the promotional video of 言の葉の庭 (The Garden of Words). It's a new film directed by Makoto Shinkai scheduled to air in theaters (Japan only, though) on 31 May. Feel free to use this as your wallpaper.

Route 20 illustration in 言の葉の庭

In other news, I open-sourced my Showtimes app a few weeks ago. You can see it in action at Commie Subs.

I'll just sit here and continue to stare at the Raspberry Pi I recieved last year but still have yet to use for anything.

Tremulous 2 and Unvanquished

It looks like the folks over at AAAGames have recently picked up one of my most played games when I was in high school, Tremulous. It's basically a first-person shooter set in a space-like arena (usually, though there are some maps on the contrary), but the catch is that one team consists of aliens while the other consists of humans. The gameplay significantly differs between the two teams, and aliens are especially unique as they are unable to use weaponry (so humans primarily attack from range while aliens are melee). Tremulous also allows you to build structures to assist allies and impede opponents, which is where team strategies come into play.

The original developers of Tremulous have all but stopped development on this game. Due to this, the playerbase has stagnated significantly. A few groups have picked up where they basically left off and started developing new games like Unvanquished and TremZ. TremZ seems to have fallen off the face of the planet now, though, without a release.

Unvanquished is still in alpha, but it is playable and has gained popularity lately. It's runs on the Daemon engine, developed in house as a Quake 3 engine with XreaL features. New models were introduced, and you can also play against AI. It remains open source and moddable. Their forum is pretty active.

AAAGames have also started developing Tremulous 2. It looks like they will be recreating it from scratch on Unreal Engine 3 (the original uses ioquake3), with new artwork. It appears, though, that Tremulous 2 will not be open source or free to play. That personally puts me off from the game, since it basically removes the chance of porting the KoRx mod to Tremulous 2. They also are not going to support Linux, which in itself is a seriously bad move considering the Tremulous playerbase consisted of several Linux users. If you're interested in contributing to it, they have started a Kickstarter campaign to raise money. That page is also pretty lengthy about what they're planning to make.

So, to recap, here are the differences between the two:

  • UV is open source, while Trem2 is not.
  • Both will be using different models
  • Trem2 claims to be like the original (physics and balance wise I believe), UV has made changes where needed. I haven't seen how Trem2 is pulling this off specifically, since it looks pretty different from the original.
  • UV uses a combination of ioquake3 and XreaL, Trem2 uses Unreal Engine 3
  • Trem2 does not support Linux.
  • UV is free to play, Trem2 is not.
  • UV is moddable, Trem2 lets you mod skins but not the gameplay.
  • UV has a release already. Trem2 has an estimated release timeframe of Q4 2014.
  • Trem2 has an in-game shop that handles real money for user-created mods, amongst other things.

Restructuring

Update 2/15:

This site received it's makeover for the most part. I'm going to be spending the next few days still making changes to the style of certain elements and other things (the code snippets specifically come to mind). If you have suggestions, feel free to email me.

There are a few items on my backlog for new articles, so I'll be working on those soon. I should also probably start looking for a job....

Previously, on Milk Tea Fuzz:

I'm (finally) in the process of redesigning this site. The journal entries will probably be stashed into one corner of the site by then. Anyway, I've brought up the old site instead of leaving a never ending 503 page up. Some posts will be purged (mostly because they've become irrelevant) or rewritten - we're just going to have to wait and see, aren't we?

It's almost time to wave bye to Totoro....

Meanwhile, enjoy whatever it is that brought you here!

Mailserver, DNS Changes and More

This weekend was pretty productive for me. I've set up Postfix and Dovecot both on this server so now I'm serving mail from @milkteafuzz.com (primarily because I wanted to send texts/email from my server itself). I've also now configured my IRC client to send me texts whenever I'm away and highlighted or messaged, following Michael Lustfield's Irssi to SMS article for the most part.

In addition to the kyoto.maidlab.jp (see [my previous post][]), I've moved my DNS to afraid.org's nameservers for milkteafuzz.com, and currently in the process of transferring clkwkornj.com to NearlyFreeSpeech (I've used them for about 5 years now - they're great) and will be hosting its DNS on afraid.org, also.

I am set to move to Chicago in about a month (and consequently leaving my job, sadly) and once I do I'll probably start setting things up out of my apartment. My friend's started up a survival minecraft server at Knights of Reason but hasn't set up a creative server. I might end up making one. Might.

Zmonitor 1.0.11 has also been released and is now available from the repo at rubygems.org, so you can just run gem install zmonitor. 1.0.12 is probably rolling out soon but I won't make an announcement for it until the next major update, and hopefully it will be some sort of an interactive shell to work from.

Seeing how pretty I made kyoto.maidlab.jp I'm a bit inspired to redesign this site, so I might do that sometime soon. For now though, time to sleep. Possibly.

[my previous post]: /j/2012/06/25/kyoto.maidlab.jp/

DNS Resolution and Site Moves

For now I have *.milkteafuzz.com and *.teppel.in currently pointing to the same server and document root. Anyone who's visiting for anime.milkteafuzz.com or some other service I previously had on my other servers should expect to see those come back up in the coming weeks (possibly this weekend) while I spent some time toying around with nginx' configuration.

With that said, some other special surprises may be in store.

Server Switch!

So, yesterday I had my first dedicated server provisioned, and I've been tinkering with it since then, getting it configured as nicely as I can, with LVM and all sorts of funky things.

This site has now moved to the new server~ The domain is still currently pointing to the old server, and the old server is actually proxying requests to the Jekyll daemon on the new server for the time being, until I get the rest all migrated over.

I'm also going to be working on getting a TremZ server online later - was intending to have it up by now but I guess I delayed myself a little with getting the actual dedicated server. Got a good deal though, through Vee from DediDirect!

Finally set up Jekyll!

Tah-dah! This site is now officially powered by Jekyll.

I did put this off for a few days, but all the content I had generated up to now was being created so that I all I really needed to do was get some layouts created for these posts and pages. It's really flexible, I can tell!

I will be writing some articles on Jekyll seeing as it's not very simple to delve in if you're not already familiar with it (it took me the entire day to push this out) both for my reference and for others who might have trouble. There doesn't really seem to be a lot of documentation with setting up a Jekyll site on the internet yet, so hopefully this will come in handy.

Update: Just pushed an initial commit for this site's source at Github.

Knights of Reason / Tremulous server

Per request by a old fellow KoR member, I've set up a tremulous 1.2 server at nia.teppel.in:30720. You should be able to connect normally with Trem's client or Segfault. The server's name is KnightsOfReason.net since it seems my friend, with some support from Aaron (the main KoRx developer) wants me to have it be their official 1.2 server.

I'm going to look into possibly modifying a QVM, too. I can't go all full-fledged with porting KoRx to 1.2 (despite the huge want for it...) since I don't know C, and Aaron is both too busy with school and too lazy to port it himself, heh.

はじめまして

Hi, my name is Musee. I'm currently a systems administrator who's actually looking to go into ruby development.

So, this place will be my corner of the internet to store what I create and find out, along with my thoughts. I hope it's helpful for someone out there.

Tomorrow's the blackout day. I wonder if people will remember this and what they would think. Down with SOPA!

This site isn't much now, but stay tuned!